So Inktober has come to an end. Its been a fun month. I was able to do one drawing a day. I am glad things like this comes up because it forces me to draw, which is something I should be doing more of. The nice things about this project is the challenge it presents. Drawing in pen slows me down, and makes me think more about my lines before laying them down. Toysrevil did a small QA on me for this project. You can see it here. Below are the daily drawings I did. Some got more time than others. Hopefully this has forced me to develop the habit of drawing daily. I have been posting these on instagram and will be posting future work there as well.
Friday, October 31, 2014
Monday, October 6, 2014
So I just got back from the largest music festival in the US, Tomorrowworld. This was actually my first music festival, and I wanted to join the festivities by making my own mask for the event. I figured it was a way I could also learn how to 3d print as that is a very important aspect of the direction Nori Toy is going. I picked up a Davinci 1.0 printer due to its print area and resolution and thought I could just design something in a 3d program and go. Here is a short journey of my experience on this project.
|After tweaking in Sculptris I brought it into lightwave to scale and add more parts.|
The next issue was to find a file type that I could easily convert into Sketchup. The problem with lightwave is the odd values for exporting files and maintaing scale. Things would get enlarged or shrunk. I values I needed to keep things 1:1, I was unsure of. I was not able to find a lot of documentation on the subject, but I did find some info on the Newtek forums. One member discovered that exporting collada from LW and importing into sketchup did not change the objects scale. So sketchup could be used to just export the STL and bring it into XYZware to print. I actually spent most of my time researching this to get my files right. I got so close on time that rather than fully modeling my own mask, I found this one on thingverse as a base.
Since it was a STL I pulled it into Sketchup and then was able to convert it to an object that could modify in lightwave. It took a long time to load due to its complexity on slower my laptop. Sketchup failed quite a bit, but I finally got it to work. I will likely go back to my desktop for 3d work in the future. Since I am still a novice in LW, I decided to modify it in sculptris. I added some bits, then took it back to lightwave to fine tune and add ports for glow bracelets. Since the mask was designed for the original creators face I had to take some measurements of my own head and then make some adjustments in LW.
Sadly it was not so easy as pushing print and waiting for my model. I had a lot of problems with XYZware likely due to the file size. I had to do some work to repair the file and all sorts of digital black magic to get it to print. It took about 10 hours to print. I even had some supports fail but luckily the design did not sag or collapse.
|You can see the mess where some of the supports came loose from the heat bed and the head printed in the air. These strands became part of the glue I made, shown later in this article.|
|Tools for cleanup. Snipped supports and had to saw off the base I added.|
|Test fitment of the glow tube with the newly replaced brackets.|
|An old pan I use for chemicals. Acetone and filament for bonding printed parts.|
|The mask broke above and below the nose on the left side. You can see the extra material from strands of painted on ABS.|
|Wear safety equipment to protect lungs and brain. It almost looks like it would go well with my mask.|
Next I wanted to smooth it up. I printed at a lower resolution to save time. To clean that up I took a steamer and evaporated some acetone and it smoothed it out some. I did leave it too long, which did manage to damage the repair I did the day before from when the mask split. So I ended up having to redo the repair. I did learn a lot from the acetone smoothing process, but of course it took more time to finish the mask.
|The mask hangs inside the acetone only steamer for smoothing.|
|I left it too long in the acetone vapors and some areas bubbled up. I had to scrape most of them off, but a valuable lesson, right?|
|With different types of brushes, I was not able to smoothly apply this paint all that well.|
|After a few coats you can see how it was a little ghostly in how it glowed.|
|Half way through the application I just started adding the paint in all sorts of patterns on thick layers.|
|Testing the mask in black light conditions.|
|Another test in the dark right after blasting it with some intense UV lighting.|
|And the final results at tomorrow world with the glow bracelets installed.|
The final result of the mask turned out alright. It survived the flight to Tomorrowworld and being worn at the event. The glow paint needed to be charged and would not last that long. Luckily the light shows from the stages were so bright that a couple bursts of that would charge the mask and it would continue to glow most of the night. Based on what I learned on this adventure of making this mask, I can not move forward with working on my own toy designs and maybe even some cosplay, so stay tuned for more news as I get things made.
So this trip to Tomorrowworld was also meant to be clay Nori's last adventure before I started development of the design that will go on to be my resin production toy. Sadly due to the mobile networks being overloaded I lost contact with the outside world and my phone was nothing more than a camera. I was able to take some decent shots though, so below check out those TW pictures and stay tuned for more from us at Nori Toy. Clay Nori has traveled all over the world in my pocket since he was made last year, and he may get another few photo ops by the time I am finished with the new Nori design, but he will get a special place on my shelves among my favorite toys. Also check out more pics on our instagram of Nori and Tomorrowworld.
|Welcome to Dreamville.|
at 12:32 PM